
Since this is supposed to be a writer's blog, and while life influences writing, some time should be devoted to well...writing... So without further ado....
Depending on the genre you write, world building can have different meanings. When I attend conferences, usually romance oriented, because I write mainly romance - with my own twist, but romance nonetheless, there is sometimes topics about world building and giddily I go, hoping to learn the secrets of quick, sure fire techniques of world building, but invariably these 'world building' workshops are actually focusing on the complete setting of your novel...for example - if your novel takes place in Battle Creek, Mi near Fort Custer during WWI, then the world is all the pieces and parts of the setting - the place(s), language, clothing, expectations, assumptions, and characteristics that are accurate for that story at that time.
On the other hand, the 'world-building' in the Sci-Fi boo
ks (because I have not attended one of these conferences) is literally world building - deciding on planet size, class, moons, gravitational pull, suns, and atmospheric content - among other things. Which is fine, and it could be considered a more accurate definition or example of world building, though both are technically correct, as the setting in any book is the world in which your characters live, regardless of the actual scope or milage of the world. The entire world in a novel could be the three acres that make up the grounds/compound the characters live in or it could be several hundred galaxies as the characters zoom from one place to another in some attempt at something or other.
However, to me, world-building is more than the physical plane on which the story takes place, it is building a new culture. Not just extrapolating what future earth society will be like or taking an ancient society and modernizing it or taking that into the future, but creating from scratch a new society - a new culture. This where it gets complicated - think of everything a culture includes - just the major things - books, art, music, entertainment, religion, law, government, family units, currency, medicine. And there is still minor things like dialects, history, myths, legends, their creation story, gender roles, education, family roles, traditions, and architecture. This is the part that makes worlds come alive. Face it, Lord of the Rings would have far less of a following if all of that and then some hadn't been created. So much detail went into Tolkein's World that there are compendiums, and histories and books of legends that we can read -- imagine what never got published. Or try a more modern example such as Harry Potter by JK Rowling. The wizard world is a world within a world that must co-exist peacefully with the mundane world of the muggles who know nothing about it. As Harry walks into the world of the wizards we see the details she created for him, the backdrop for all that would happen. The language, the traditions, th
e creation stories, myths, histories, and legends. Little details like not needing computers, email, or phones, because there are magical quills that will write as you talk and you can use magic and a fire place for a face to face interactive phone call. That is the type of world building I enjoy doing, and why it takes me time to build a world. There is no quick way to do it, but I would love to attend a workshop on getting those finite details to work, or just a peek into the notebooks of those world-building geniuses to see how they organized everything. Each world must be unique, vibrant, and real to the reader, but it'd be great to have a cheat sheet of all the things to think about while creating that world.

